MODERN METHODS OF TEACHING COMPUTER SCIENCE
Keywords:
informatics, game technologies, research, methodology, pedagogueAbstract
In order for the student to be able to apply the acquired knowledge in practice, it is possible to strengthen it in time, to be able to apply it to the study of other concepts, and to systematize the acquired knowledge to ensure the effectiveness of education.
The basis of the use of game technologies is the activating and accelerating activity of students. According to the studies of scientists, the game is one of the main types of activity together with work and study.
References
I.A. Karimov. "High spirituality is an invincible power" - Tashkent, Spirituality 2008 - 61 pages.
"On improving the personnel training system in the field of information technologies". "Village Life" newspaper
Norov, I., & Uldawlet, D. (2021). Psychological mechanisms that increase the effectiveness of the educational process.
Ways of using advanced pedagogical and information technology in the educational process. Methodical manual. Under the general leadership of Academician S.S. Gulomov. - T.; TDIU 2005.
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